01
■ Project One
I used some ‘whoosh’ sounds that had good low impact to it for the two main cape swings. The low end adds the ‘umph’ and strength to those cape swings when listening to it. I utilized a metal slide sound to get that main knife throw sound. I added a little delay to emphasize the visual importance of the throw. I implemented a low impact to further emphasize this main visual keyframe in the movement. It helps emphasize the slowing down of this frame as well. I used some mid-frequency wind noises to further illustrate the smaller cape movements towards the end of this sequence. There is a similar, but slightly lower in frequency wind noise used to emphasize her leg kick at the same time. Finally, I implemented a room reverb to bring all elements into the same sonic space, followed up by some light compression to glue everything together!
02
■ Project Two
I began this design by mapping out the sword swings and spins first. This clip is specifically displaying the use of the weapon, so I wanted to make sure the emphasis was on the use of the weapon itself. I used a few different ‘swing’ sounds depending on the movement of the swing, along with a metallic noise to give the more realistic sound of a sword. Following this I searched extensively to find ‘electronic’ sounds to emphasize the awesome lighting-type of display from the sword! I used a combination of sci-fi humming sounds and a patch I created with Massive X. Then I timed these sounds with how the light moved across the sword, added a bit of phase, and some cool reverb! The phase and reverb contrasts nicely with the dry nature of the rest of the clip, which helps emphasize that display! I combined multiple sheathing sounds, mechanical clicks and pulls, and slight whooshes to create that realistic sheathing movement! Finally, I added a small room reverb and a light compressor to glue everything together.
03
■ Project Three
This project was a little bit of a challenge for me! I’m not exactly sure why, but it was taking me awhile to get the right sounds that I wanted for this sequence. I started by adding basic “shing” sounds for the weapon throws at the beginning, as well as two small knife sounds for the ending. I layered a couple of weapon swing sounds on top of those knife “shings” as well! I found some decent clothing swing sounds to use for the cape swings. I added a little bit of distortion to push that sound a little bit more into the mix. Just to give it a little more umph! I added some very light footsteps for the ending of this sequence as well and a punch for that punching part! I layered the punch with a swoosh that had a bit of an impact effect right in the middle of the sample, so I synced that with the punch. It adds a nice lead into the punch and taper off after it. I utilized a sub impact sound to emphasize that slow motion sequence and a couple lower whoosh sounds to lead in and out of both the main knife throw and the punch. I felt there was something missing when I didn’t add those lower whoosh sounds. It felt a bit empty. I think those whoosh sounds add so much more dynamic movement to the sequence overall. I think it turned out great! I eq’d everything that I used, ran everything into a slight room reverb, and added some light compression for final glue and cohesiveness!